using System.Collections;

internal interface IAudioPlayer
{
	IEnumerator Load(string audioFile);

	bool Unload(string audioFile);

	void Resume(string audioFile);

	void Pause(string audioFile);

	void PauseAll();

	void RemuseAll();

	void Play(string audioFile, float volume);

	void PlayLoop(string audioFile);

	void Stop(string audioFile);

	void ReleasePool();
}
